SAPPHIRE
VALLEY

GUIDE

Dr. Delwyn Jude Remedios

Assistant Professor

Department of Design

IIT Hyderabad

OVERVIEW

This 3D animation project was developed as part of my academic project at IIT Hyderabad, reflecting my exploration and application of principles in motion design, storytelling, and digital animation techniques.

This 3D animation project was developed as part of my academic project at IIT Hyderabad, reflecting my exploration and application of principles in motion design, storytelling, and digital animation techniques.

THE STORY

The thick rubber plantations of Kerala were my first gaming world. Long before I discovered Tomb Raider and Uncharted on screen, I was already living my own version of these adventures. I'd sprint between the towering rubber trees, my feet crunching on fallen leaves, imagining epic chases and hidden treasures.

Those games didn't just entertain me – they gave shape to the stories already unfolding in my head as I explored my backyard jungle. This animation brings those two worlds together: the digital adventures that inspired me, and the real-world playground where I first learned to dream big.

THE STORY

The thick rubber plantations of Kerala were my first gaming world. Long before I discovered Tomb Raider and Uncharted on screen, I was already living my own version of these adventures. I'd sprint between the towering rubber trees, my feet crunching on fallen leaves, imagining epic chases and hidden treasures.

Those games didn't just entertain me – they gave shape to the stories already unfolding in my head as I explored my backyard jungle. This animation brings those two worlds together: the digital adventures that inspired me, and the real-world playground where I first learned to dream big.

THE RESEARCH

THE PROBLEM

THE PROBLEM

THE PRODUCT

THE PRODUCT