KART GAME
LEVEL DESIGN

GUIDE

Srikar A V R

Assistant Professor

Department of Design

IIT Hyderabad

GUIDE

I tried to create an engaging kart game level in Unity using Blender-made assets, focusing on a balance between fun and challenge. I experimented with terrain design, track layouts, and interactive elements to make the gameplay feel dynamic and immersive. To enhance the experience, I worked on smooth driving mechanics, obstacle placement, and environmental details while keeping performance in mind. It was a learning process, and I aimed to make a level that felt exciting, responsive, and visually appealing.

I tried to create an engaging kart game level in Unity using Blender-made assets, focusing on a balance between fun and challenge. I experimented with terrain design, track layouts, and interactive elements to make the gameplay feel dynamic and immersive. To enhance the experience, I worked on smooth driving mechanics, obstacle placement, and environmental details while keeping performance in mind. It was a learning process, and I aimed to make a level that felt exciting, responsive, and visually appealing.

THE PROCESS

THE PROBLEM

GAMEPLAY