
KART GAME
LEVEL DESIGN
GUIDE
Srikar A V R
Assistant Professor
Department of Design
IIT Hyderabad
GUIDE
I tried to create an engaging kart game level in Unity using Blender-made assets, focusing on a balance between fun and challenge. I experimented with terrain design, track layouts, and interactive elements to make the gameplay feel dynamic and immersive. To enhance the experience, I worked on smooth driving mechanics, obstacle placement, and environmental details while keeping performance in mind. It was a learning process, and I aimed to make a level that felt exciting, responsive, and visually appealing.
I tried to create an engaging kart game level in Unity using Blender-made assets, focusing on a balance between fun and challenge. I experimented with terrain design, track layouts, and interactive elements to make the gameplay feel dynamic and immersive. To enhance the experience, I worked on smooth driving mechanics, obstacle placement, and environmental details while keeping performance in mind. It was a learning process, and I aimed to make a level that felt exciting, responsive, and visually appealing.
THE PROCESS
THE PROBLEM















GAMEPLAY